Josh Ge of Cogmind just posted a postmortem on his one year of sales:
3 years effort, $62k.
That about sums up the indie life folks! He's making less than minimum wage!
I find this image very telling because it matches my experience: after coding, community management is the second biggest time sink on the project. Just a few minutes ago I finished writing a blog for Gamasutra that took me an unbelievable 8 hours to complete. Is it worth it? Am I insane? Shouldn't I work on the game more? Well, as he says, it takes time away from the game but if you don't sell any copies then it is hardly worthwhile.
Monetization models, best practices, marketing, branding, SEO, social media, and funding.
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