Monetization models, best practices, marketing, branding, SEO, social media, and funding.
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- Posts: 42
- Joined: Mon Apr 04, 2016 11:45 am
- Location: Ontario
- Area of Focus: Design, Business
- Occupation: Game Developer
I found this article about copycat apps in China alarming, interesting, and sad.
Supercell's Clash Royale was copycatted a week after launch.
I guess the part that makes me sad is how people are not making games for the love of making games, they are making games purely as a means to make money. Like the way casino games are made. I'm not naive, I don't think everyone at EA or Activision or Zynga is working purely for the love of the game. But I guess the difference is that the money sharks were the minority (yet had the power) while the artists/coders/musicians were still trying to make a good game (no matter how handcuffed). But in this case, it is purely just paid software development: here is a game, make me my own copy of it. Reverse engineer as needed. The artists are no longer trying to make a game, they are trying to complete a software assignment in the fastest time possible.
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