Archmage using 3dCoat + Sculptris

Visual arts used in games: concepts, assests, models, animations, and tools.
WhiteFortress
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Joined: Fri May 13, 2016 1:49 pm
Location: WA
Area of Focus: General
Occupation: Internal Operations and Support Specialist
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Archmage using 3dCoat + Sculptris

Postby WhiteFortress » Sat Jul 23, 2016 1:16 am

So first impressions is that 3dcoat is not as intuative for me as Sculptris. It has a whole lot more going than I can easily jump right into... So I bounced back to Sculptris and again into 3dCoat. Using the two programs I came up with this Archmage. Used the base model from 3dCoat - ported it to Scupltris for the sculpting then brought back into Coat for render - I still have lots more to learn/practice with that program!
Image


- Scott Bjerk

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Ariannwyn
Posts: 14
Joined: Thu May 12, 2016 11:15 pm
Location: Oregon, USA
Area of Focus: 3D Art
Occupation: 3D Artist at Soma Games

Re: Archmage using 3dCoat + Sculptris

Postby Ariannwyn » Tue Jul 26, 2016 1:32 pm

Not bad! It probably just takes a bit to get used to. Justin said it took him a month to switch over




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